Michael Sokol

Software engineer's take on programing languages and paradigms. Talks about my open-source projects.
~ Friday, August 19 ~
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To celebrate WhyDay, I created a 2D adventure-style game on my favorite part of Why’s (Poignant) Guide, Dwemthy’s Array.

The game uses the Shoes GUI toolkit, which never ceases to amaze me. It’s one of the most well-thought API I came across.

The game itself features a lot of goodies, such as:

- Extensible way to create levels, add items, add characters
- Pickable items
- Inventory
- Special effects and special effects queue
- and a few other surprises.

It’s going to be available on Github in a little bit. I hope you enjoy the little video, though.

Happy WhyDay! 

Tags: Ruby WhyDay Progr Why the lucky stiff 2D Game
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